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Felipejeola: Xanathar's Guide To Everything Wizards Of The Coast 9780786966110 For Sale Online
Continuing our series of reviews for Xanathar's Guide to Everything, I cover the new spells introduced in the supplement. Design your adventure for one of t he four tie rs, as set forth in chapter 1 of the Player's Handbook: tier 1 includes levels 1- 4 , tier 2 is levels 5- 10, tier 3 is levels 11-16, a nd tier 4 includes levels 17- 20. Within each tie r, it's a good idea to use a s pecific level as a starting point. Assume a pa rty of five 3rd-level ch aracters for tie r 1, five 8th-level cha racters fo r tier 2, five 13th-level characters for tier 3, and five 18th-level characters for tier 4. Use that assumption when creating combat e ncounte rs, whether you use the e ncounter-building rules in the Dungeon Master's Guide or are making an estimate. For each battle, provide guidelines to help DMs adjust the difficulty up or down to match stronger or wea ker parties. As a rule of thumb, account for a pa rty two levels higher and for a party two levels lower, and don't worry about balancing the adventure for parties outside the adventure's tier.
The majority of Xanathar's is oriented around providing new options for DMs. There are entirely too many specifics to discuss, so I'll sum up of the most interesting features. Don't mistake me, though. There are many, many great tools in this book which I just cannot cover in this post. One of the latest ma